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Magic is a skill that is used to cast various spells, utilising the power of runes. It is a highly versatile skill, offering valuable benefits to players with high Magic levels. In combat, Magic users can damage their opponents from a safe distance, as well as freeze them in place, lower their combat stats, and even hit multiple targets at once.
All spellbooks contain teleportation spells. However, the standard spellbook contains Teleother spells, beginning with Teleother Lumbridge at 74 Magic. Teleother spells allow the caster to teleport another player to another area, assuming that player consents and has Accept Aid on.
The Lunar spellbook has Tele Group spells, starting with Tele Group Moonclan at 70 Magic, which will teleport the caster and any other players within a 3×3 square area of the caster to another area.Note that teleportation can be blocked by use of the Teleport Block spell, or being past level 20 in the Wilderness, except with Dragonstone jewellery, which is able to teleport in up to level 30 in the Wilderness.
Unique to the standard spellbook, enchantment spells are used to imbue certain items, such as jewellery and crossbow bolts, with magical properties. For example, Enchant Level 3 Jewellery is used to turn a ruby amulet into an amulet of strength. Enchantment spells make use of cosmic runes along with other runes.
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