Beautifully Crafted TERA Online Mystic Guide

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TERA Mystic Guide

What is the Mystic? To put simply Mystics are a highly mobile jack of all trades support character. We have enough heals to support solo healing a party through all content. We have buffs to make clearing content both faster and more efficient. We have the CC to lock down enemies (including bosses) for long periods of time. Also while we do have pets they are not a main focus of the class and aside from the Fairy (which is used as a self heal) you probably wont find yourself using the pets often. If your looking for a pet class my answer would be Tera does not have one despite the mystic having some.

A mystic takes an unusual path, with combat pets at her sides, wielding magical powers to harm and heal, empowering her allies while cursing her enemies. Mystics have amazing maneuverability. They channel powerful auras that enhance whole groups. They summon allies to draw aggro, to fight, or to heal, and can summon their entire party from one location to another.

Mystics make their comrades better at what they do and a whole lot more.

They drop healing orbs, and apply short-term boosts to attack power and speed. They can also restore mana to the whole party—by sucking the life force out of their enemies.

A mystic stuns, curses, sears, smites, and otherwise deals death to her foes using terrific area-of-effect attacks. Her superb Corruption Ring area-of-effect attack burns up her foes’ health and returns it to her party as mana. With a simple gesture, she can dispel enhancements from her foes and debilitating effects from her allies.

Armor: Robes
Mystic armor, like that of all arcanists, is robes of cloth.

Weapon: Scepter
The scepter is the focus of a mystic’s magic, which emanates from the world around her. With this instrument of power, the mystic can heal and harm, sustain life or bring death.

Pros:

  • Good aoe, and nice single target.
  • Fantastic Escapism – their “blink” ability can move you away from danger, quick enough to escape danger and cast a quick healing orb.
  • Good group skills- able to provide mana, health and movement buffs to the party, as well as power ups, dispels and CC
  • Can Resurrect members (the priest being the only other class able to do so without the aids of scrolls)
  • Fantastic CC capabilities, and this will help if additional aggro is gained, or helping the group in a dungeon. Our teleport and glyphs relating to it also make us incredibly mobile and hard to pin down in PvP.

Cons:

  • Squishy – As mystics have low defence and health, they’re extremely squishy, and do require alot of protection from their party members. This means that if caught mystics can be killed fairly quickly if no chance for escape or protection given.
  • Mana can disappear fairly quickly if over using some combo abilities.
    The mystic relies on the thrall of life, or using one of their Arun’s Vitae to heal themselves, and thus remembering to do so can get missed and therefore they can die alot, compared to that of a priest, who has an instant cast self heal.
  • The Mystic is a hard to play healing and support class in TERA Online that is definitely not for everyone.

What Aura’s Should I be using?
Assuming you have access to all 4 Auras it breaks down like this:
(Crit rate Or Run speed) and (Crit Resist Or MP Regen)
For almost all situations you are going to want to Run Crit Rate and MP Regen, for most instances the extra kill power of the crit rate buff and the utility of the MP regen buff far outweighs the defensive factors of increased run speed or crit resist. However this is not always the case, in PvP you will often find that it is advantageous to use the Crit resist buff (more on this explained below).

Tips

  • Vitae orbs remove all debuffs as well. In fights where purging debuffs are important, remind your allies to pick them up
  • Always keep an eye on your mana – If you drop below 75%, use your mana infusion if it’s off cool-down
  • In the same vein, watch your health as well. Make sure wherever you are, you have access to Vitae orbs, because these are the only way you can heal yourself without potions
  • One of the best ways is to “pre-lay” orbs around the area you’re fighting. This means you can regenerate mana before any fight, and know that if for whatever reason you do die, that your group can survive long enough till the mob/boss is dead or they’ve managed to resurrect you.
  • Blessing Release. This strips all the buffs off of enemies within 8 yards. Being able to remove every single buff on an enemy is huge. The problem is this skill only has an 8m range (of yourself), which makes using it very dangerous. What you want to do is in group is to ride into the center of a group of enemies, drop this skill, then use your teleport skill to get away before you get blown up. If you teleport into a group of enemies to use this skill, you are going to get stunned or knocked down and be dead at the start of the fight, so be sure to keep Teleport handy. https://www.u4gm.com/tera-gold

A Comprehensive Mystic Guide

PoE 3.3 Ranger Builds for Pathfinder, Deadeye, Raider

The Ranger is Path of Exile’s pure dexterity class, which befits her slim and graceful appearance. She is agile and rapid, darting in and out of combat to deliver vicious essential strikes that generally fell her enemies within a single blow. Her all-natural quickness grants her a profound capability to avoid damage, and she tends to garb herself in light leathers and cloth. She has the great proficiency with ranged weapons, but she is as lethal as any man around the battlefield with a sword. Within this Post, U4GM share Path of Exile 3.3 Ranger Builds for Pathfinder, Deadeye, Raider.

[Poe 3.3 Ranger Build] Easy Uber Atziri, Uber Elder, Red Maps with all mods Build for Pathfinder

This Build aim would be to produce a tanky character and terrific uber elder killer. Shaper, T15 Elder, and Uber Atziri easily cleared at about 5ex spending budget. Uber Elder down on around 12 Poe Exalted orb price range (could possibly be achievable using a five-link, not tested).

Sadly no, it depends on a couple of uniqueness to have to go and needs to be closer towards the enemy requiring capped resists and a minimum of a granite flask. This build feels terrible if either of this circumstances not fulfilled and league starters a difficult time performing so. Nonetheless, it really is an excellent second build, as soon as you might have couple chaos plus the necessary uniques, are offered.

Speedy notables about this Build:
permanent 99% lightning and cold resistance
permanent 90% fire resistance
permanent 70% reduction of physical hits (80% with +20 Poe Exalted Orb budget, 100% with legacy gear)
500 to 4k (flask) life regeneration per second and 7,5k Liverpool (at about level 95)
350k to 400k shaper DPS
150% movement speed, 27% IIQ and 80% IIR without having MF gear
capable of performing no reg / -max res / fewer recovery maps with RF
immune to elemental ailments
immune to curses (if needed/loses some move speed)

Leveling Guides:
Rf can be made use of at level 35 soon after the first lab carried out.
You’ll need a ruby flask, a Divination Distillate and also a Wellbeing Flask.
The first ascendancy point has to be natures boon.
The passives at that point should really appear like this.
Then grab additional life, reg, burning and elemental dmg notes like this.
Then head towards flask effect nodes here.
The second ascendancy really should be the master alchemist.
Gems at this point ought to be:
Righteous Fire with Elemental Concentrate, Burning Damage and efficacy (replace with inc location at level 38).
Orb of Storms and Scorching Ray linked with blood magic.
The purity of Fire and probably purity of components to cap fire resist or vitality.
Be careful not to have any fire spell dmg (or cold in the event you use pyre) in your gear, otherwise, Elemental Equilibrium won’t work.

Skill Tree: https://tinyurl.com/ybrsc849
Instance link: https://www.pathofexile.com/forum/view-thread/2110966

[Poe 3.3 Ranger Build] Really fast evident speed MagicBlaster Build for Deadeye

This guide will not be just in regards to the build itself (which can be quite straightforward), but in addition about many factors, it is best to know whenever you strategy the MF’ing world and mapping generally.

Pros:
+ Incredibly rapid clear speed
+ In a position to run complete MF gear
+ Not also pricey for the power it delivers
+ In a position to carry full parties with no work
+ Scales exceptionally effectively with investment and Aurabots
+ Versatile build path and customization alternatives

Cons:
– Requires some investment to begin with (let’s say about 3-5ex)
– Not a boss killer
– Not suited for each and every content material within the game
– Glass cannon (meager defensive capabilities)
– Not suited for hardcore
– Needs an precise decision of maps to run
– You need to solve some “problems” (discussed later)
– Can not run Elemental Reflect and no-leech maps

Bandits:
You’d like to assist Alira; the extra crit multiplier is very good, but additionally the resistances aid lots.

Pantheon:
Not lots of options here in my opinion.
Principal god – Soul from the Brine King (it is best to unlock each of the sub-objectives too), being in a position to not get Stun locked/Freeze locked is mandatory
Minor god – Soul of Rakesh (largely for the sub-objective), avoiding blind is mandatory in my opinion

Leveling Guides:
This Build extremely suggests you level making use of bows and Lightning Arrow/Tornado Shot. The causes are quite simple: you will find a bunch of excellent unique bows and fairly significantly no superior wand to level with that. In addition, KB is crazy mana intensive early on. Applying wands also call for many INT which you’ve got early on. Bows and bow skills have none of those troubles, and they are just a superior version of wands early on. This Build suggests you transition towards Kinetic Blast as well as the actual wander playstyle about level 60-65 after you have all your essential gear and most fantastic passives.

As you are able to see Skill tree, there is also an option pathing once you are min/maxing the points (you sacrifice Acrobatics but choose up a bit a lot more life and resistances). At greater levels, it is possible to also drop Primal spirit (the mana node near the Ranger starting region) for those who usually do not need his attributes anymore.

Skill Tree: https://tinyurl.com/y7mk6q3f
Example hyperlink: http://www.pathofexile.com/forum/view-thread/2115343

[Poe 3.3 Ranger Build] Terrific Single Target And can Do Any Content material Nicely Except for grandmaster Build For Raider

This Build for Blade Flurry Frostblades raider. The point of the build will be to use frost blades for precise and Blade Flurry for single target and use massive evasion+dodge with some life to survive everything. We can realize this due to the new elder/shaper items giving us pseudo 5-6links so we can socket our frost blades with AOE setup into our elder gloves, and put Blade flurry with single target setup in our body armor. The common playstyle is rather straightforward, you whirl about spam frost blades, and use BF for the occasional higher hp sp single target. On bosses, you pop your old Warchief, Frost bomb and Vaal haste and go to town.

Pros:
+ Can do any content also (Except for grandmaster)
+ fantastic clear speed
+ fantastic single target
+ good survivability
+ can Facetank practically something due to all of the evasion/dodge
+ great mobility
+ can do any map mods, even no leech and reflect
+ Hardcore viable with some gear/points readjustment
+ relatively low cost to begin off with
+ no should gem swap

Cons:
– leveling is usually a hassle inside the first 30-40 levels
– is prone to the occasional one-shot because of the majority of our defenses being about evasion and dodge
– we must be in close range to perform damage
– simply because we are splitting our concentrate into two skills, they each do shed some worth, so this will not, nor the highest DPS FB neither the highest DPS Blade flurry builds, but they are each far more than sufficient to complete any content material comfortably.
– coloring our body armor can be a nightmare

Leveling Guides:
Right immediately after killing hillock you’ll be able to get your frost blades (and purchase a molten strike for bosses) in case you got a tabula you could put them both in it.
hyperlink frost blades/molten strike with ancestral call->faster attacks->added cold-> elemental damage with attacks
At level 28 you’ll be able to get your Blade Flurry, 4linking with physical to lightning->elemental damage with attacks->concentrated impact for now is fantastic enough for single and use your frost blades inside the 5-6 link throughout leveling using the 6th getting ice bite
Get herald of ash/hatred for auras once you can, and your mana permits. additionally, whirling blades+Faster Attacks for movement

Build Leveling items Guides: Weapons: A Windlash claw correct from level 3 is actually a terrific leveling weapon, then at 34 you can swap to a Mortem Morse, and at 60 to a wasps nest which carry you till the endgame.
in the event you do not have access to these uniques, try and get a claw (or perhaps a sword but preferably claw) with as higher physical DPS as you may
Armour:
Ondar’s clasp is usually a excellent leveling glove, it presents tons of attack speed and harm, Wanderlust and Wake of Destruction are excellent boots for leveling, and Darkness Enthroned(the new abyss belt) is a superb leveling belt if you have got two magnificent abyss jewels for it
otherwise, try to get the life/resists on Armour items, and perhaps some int/str which you’ll will need later
rings/amulet:
Thief’s torment is usually a superb ring for leveling it delivers an insane quantity of mana and health sustain
otherwise, endeavor to get life/res and some flat physical or elemental harm on it(preferably cold) and maybe some int/str
take Alira for the bandit, the crit multi is invaluable, the allies helps a whole lot, and the Manareg is excellent for the leveling.

Skill Tree: https://tinyurl.com/y8849zb9
Example Link: http://www.pathofexile.com/forum/view-thread/2058980

The most Well-known Poe 3.3 Skills in Bestiary

Seeking strictly at this list, it seems clear that fire is really a preferred damage sort to build around. It’s also clear that a minimum of when leveling, the ability to traverse little gaps via Flame Dash and Leap Slam is very valued.

 

Probably the most preferred Vaal skills are both auras, together with the good majority of Vaal skills being hardly utilized. Numerous of these skills have received nerfs because of their release (4 years ago!), though extremely few have received buffs. That is anything we’re keenly aware of and hope to possess more news about in the coming weeks.

Since this list incorporates characters of all levels, it really is polluted to some degree by mules and also other low-level characters that for whatever cause don’t necessarily offer a precise snapshot of your meta. For that, let’s have a look at the best ten skills from each and every version of Bestiary for characters of level 70 and higher.

Leap Slam
Leap Slam is an attack skill that performs a leap to a target location, damaging and knocking back enemies landed on.

Shield Charge
The player charges at an enemy and bashes it with his shield. The target is broken, knocked back, and stunned. Enemies in the way are pushed for the side.

 

Blood Rage
Blood Rage applies a buff that bargains physical damage to the player more than time while increasing attack speed and life leech. Killing an enemy whilst this buff is active refreshes the buff duration and has a chance to grant a frenzy charge.

For additional information about Blood Rage, see PoE 3.3 Templar Builds for Inquisitor, Hierophant, Guardian

 

Summon Ice Golem
Summon Ice Golem can be a minion spell, summoning a Golem that grants the player improved Vital Strike Chance and Accuracy though active. The Ice Golem can use a barrage of icy spikes plus a chilling spinning dash that leaves chilled ground along with its melee attack.

Hatred
Hatred casts an aura that gives bonus cold harm depending on the physical damage of the caster and their allies.