• skills discussion

How Important is Race in This Game – Elder Scrolls Online

Hello ESO fans! Just for the record I am a new player. I decided last night to create a Warden and give that class a go, and chose to be a Wood Elf, Which is a good race for stamina based characters from what I have read. My question is how important is race on the big scheme of things? If I decided I want to play a Magicka Warden would I be forced to pay for a race change to be competitive? Do people get kicked from groups of they don’t play optimally chosen races for thier class? Since I know so little about how a class plays it is hard for me to determine what I am going to enjoy at Max level.

big-scheme

1. Play what you want, especially, especially in your first character. Have fun, explore, try all the skills, swap between magicka builds and stam builds, and learn the game, learn how to write a rotation and learn to weave light attacks. Join a social guild, talk to people, and good off. Find the ways you enjoy the game by trying everything you can.

Then, once you’ve got experience and 160 CP in your belt, make a second character and build it to a trial meta if you wish. Don’t follow the meta in race and gear until you know why. Knowing why requires experience and reading and maybe youtubing if you’re into that.

2. Wood Elves are damn good with Stam, and honestly… They may be meta for Stamina DPS right now with all of the changes to Light Attacks.

But if you want to go with Magicka, a wood elf would work, but it’s tool kit is not very well designed for Magicka, as it offers you nothing for that. So keep this in mind! Arguments are made here between Dark Elf and Altmer for Magicka, and that is for another discussion.

3. A lot of people will tell you it doesn’t matter unless you’re doing score runs in veteran trials. However, I believe that race is important in all content (besides overland questing) because it makes the game easier for you if you pick the appropriate race. Sustaining magicka on a high elf magicka sorcerer is going to be vastly easier than if you were to pick a nord magicka sorcerer for example. Sustaining on an argonian DK tank is going to be easier than if you were a khajiit DK tank.

Of course, doing all content is possible on any race, and if you’re incredibly good at your class you can even do score runs on the most suboptimal races. That said, it’s important to keep in mind that your race does matter if you don’t want another card stacked against you in terms of learning the game. Just fill your bank with enough money and get the necessary weapons and gears to benefit the most from Elder Scrolls Online. Make sure to gather enough ESO gold to enjoy yourself in the new content. If you are in lack of eso gold, you can eso gold trade on ESO-GOLD.

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A New Cinematic Trailer for the Latest Chapter of The ESO

Bethesda Softworks has unveiled a new cinematic trailer for the latest chapter of The Elder Scrolls Online, Summerset. This new expansion lets players visit the legendary Summerset Isles, known to most of the citizens of Tamriel as the lands of the Altmer.

The Elder Scrolls Online: Summerset is now in Early Access on PC/Mac and will be available on Xbox One and PlayStation 4 on June 5, 2018. Queen Ayrenn has opened Summerset’s borders to all, but ancient enemies and Daedric forces plot in the shadows to bring forth a very different future for the island and its people. Gather your allies, explore a paradise unmatched in its beauty and ancient history, and prepare to fight for the heart and soul of Summerset – and ultimately, Tamriel.

Explore the ancestral home of the High Elves in The Elder Scrolls Online: Summerset, the latest Chapter in the award-winning Elder Scrolls Online’s saga.

The trailer tells an amazing story, enriched with the beautiful places all across Summerset Isles. From the lush forests, the coral islets and beaches, as well as the high mountains, the trailer did an immense job of showing the beauty of this legendary place. A lot of enemies in the storyline were also shown, together with a moment’s shot of quite possibly one my favorite Daedric princes, Clavicus Vile, together with Barbas.

For the first time in history, Queen Ayrenn of the Aldmeri Dominion has decreed that Summerset’s borders are to be opened to foreigners. However, a mysterious threat looms over the island, and Daedric forces have begun to emerge from the shadows. Travel to the island of Summerset, gather your allies, and unravel a conspiracy that threatens all of Tamriel.

This new Chapter includes:

  • A new zone to explore: Summerset
  • An epic new story featuring new and returning characters such as Razum-dar
  • The Psijic Order guild & Skill Line
  • A new crafting system: Jewelry Crafting
  • A new 12-player Trial: Cloudrest
  • New item sets, collectibles, and styles

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Several Main Types Of Characters In Path Of Exile

In Path of Exile, when choosing a character, you should determine two main factors: How are you going to deal damage? and how will you survive monster attacks? There are several main types of characters in Path of Exile, and to to put it simply, we can divide them into:

Path of Exile

1. Melee fighters
They use melee weapons, with either high physical or elemental damage. Even though their name, they may still be fairly powerful ranged fighters (yes, that’s possible in Path of Exile) and depending on skill and weapon amplify the damage.

2. Ranged fighters
They use bows and ranged attacks. As a ranged fighter you will be looking for the same attributes and melee fighters, with the exception of “increased Melee damage”. Most ranged fighters use high physical damage weapons and use elemental damage conversion to increase their dps (more information on damage conversion can be found at the end of this section).

3. Spell casters
They use wands, scepters and other items that increase spell, elemental or chaos damage. As most active skill gems in PoE spells can have various types which include: area spells(e.g. Firestorm, Ice and Shock Novas), channelled spells (e.g. Arc, Scorching Ray), projectile spells (e.g. Fireball, Frostball, Kinetic Blast), spells with damage over time effects (e.g. Blight, Essence Drain).

4. Summoners
They are types of characters that rely on Minions to deal the damage. This types of characters usually have to kite attacks and cast supportive spells that ampliy their minion damage. This is achieved through numerous Auras, Curses and Offerings. Keeping an eye on poe currency purchase can make things easier.

5. Totem builds
They are specific types of builds that rely on Totems as their main damage source. They can cast spells or perform attacks of any of the previously mentioned types (including summoning minions). This types of build will benefit from all the damage aplification sources as their corresponding damage type.

6. Traps & Mines builds
This are very specific and niche types of build. Traps can be laid down anywhere on the screen (they are basically thrown by the player’s character) but take a moment to be armed. After a Trap is armed, it can be triggered by monsters. On the other hand Mines can be only planted under the caster’s character, but can be detonated instantly, and even remotely. If using the Trap Support or Remote Mines Support gems, basically any spell can be cast by either of those. This is similar in a way to Totem builds – spells and abilities cast by Traps and Mines will benefit from the corresponding support gems.

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The Path of Exile Currency Guide You Most Want to Know

As in every game in the market, there is currency in Path of Exile. For other games it’s mostly gold, but in Path of Exile currency is much more complex than that. Game has interesting system – currency in it is also used for crafting, that means it will never become obsolete as it often happens with gold in other games.

poe orbs

Rare is perhaps the gear tier that most players rely on. It’s not as difficult to obtain as Unique items, and they have much better stats than Magic items. Still, they’re not perfect. Then again, in a dungeon crawler where gear drops and their stats are at random, nothing is. Thankfully, there are ways to make a less-than-ideal piece of rare equipment better, which are Chaos Orbs and Exalted Orbs. All right, let’s cut to the chase and get down with this Path of Exile Currency Guide.

1) Going for Rare Items
What sets Rare items apart from Magic ones, apart from the better base stats, is the number of affixes it can have. Unlike the latter, Rare items can have up to six affixes: three prefixes and three suffixes.

However, Rare gear doesn’t naturally come with six modifiers. Instead, gears that get an upgrade to Rare with the Regal Orb, which turns a Magic item to Rare, will have two to three modifiers. On the other hand, a Rare item gained with the Orb of Chance that upgrades a Normal item to random rarity, including Rare, and Orb of Alchemy, which enhances Normal gear to a Rare one, both have four modifiers.

2) Chaos Orb: Effect and Purpose
Rare gear can then fill up the six modifiers with Exalted Orbs, which add a random affix to Rare items. Meanwhile, Chaos Orbs reroll a Rare item’s modifiers. These two orbs, when used wisely, can make a Rare item significantly better.

There is the Chaos Orb that’s useful for a Rare item you’d find helpful but has undesirable modifiers. You can change the affixes until they become suited for your build. Yes, over and over again since the result will be random. Aside from randomizing the affixes, the number of affixes is also randomized, so it’s not recommended to use Chaos Orbs after using an Exalted Orb unless you want to reroll on purpose.

3) Using Your Exalted Orbs Right
Meanwhile, you should use Exalted Orbs on your Rare item that has less than six affixes. You can use it directly, but the affix your gear will receive is at random, so hopefully, it adds a modifier that’s helpful to your build. If not, then you’ll have to deal with it, otherwise, if you don’t mind playing another game of chance, reroll with a Chaos Orb.

Now, if you’re not the type to take chances, you can choose to use your Exalted Orbs in Mastercrafting. This means having one of the forsaken masters put a signature modifier on an item. It’s a special kind of modifier called a meta-crafting modifier, which affects how modifiers behave. A Rare item Mastercrafted by Elreon can have the meta-crafting modifier allowing it to have more than one crafted mod for the price of two Exalted Orbs. More poe news please keep eyes on U4gm which would devote to offer amounts of cheap path of exile orbs online.

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What’s Changed For Path Of Exile Incinerate

In Path of Exiile, Incinerate is a fire spell, that launches a torrent of fire from a character’s hand. The longer character repeatedly casts the spell from the same location, the larger and more damaging the flames become. Recently, GGG have given Incinerate a complete overhaul:

1. Replacing projectiles with a repeating damage cone.

Path of Exiile

The old projectile setup of Incinerate couldn’t compete with the kind of area of effect players expect from other skills without creating enough projectiles to seriously impact performance. Because of this, we decided to scrap that version and create something much more in-line with what a skill needs to be for both leveling and end-game encounters.

2. While channelled, the front of the cone gets longer, and the sides of the cone get wider, creating a curved T shape of damage.

This happens quite quickly, so you can reach full area of effect before the skill’s damage is fully charged. Much like the old Incinerate, it builds up in damage while channelling. We wanted the area spread to reach a powerful level quite rapidly, with a damage shape that gives players control over where they aim without completely filling an area.

3. Dealing six times the damage of the channeled cone.

When you release, it unleashes a single powerful wave of damage that has the combined length and width of the channelled effects, dealing six times the damage of the channeled cone. This always ignites and deals significantly modified Ignite damage.

This is a very powerful final burst that should be timed and positioned for the greatest effect. You can choose to build around burning damage to create a very potent Ignite effect, or pulse it more frequently to keep lots of enemies burning to get the most from the Immolate Support’s damage against burning enemies.

Finally, good luck to you, we will update the news about Path of Exile in real time, if you don’t want to be left behind in the game just because of lack of orbs, please buy poe currency cheap on U4GM.

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What Kind of Answer are You Expecting about Investing in PoE

Been looking for a new time sink as of late. Considered going back to Diablo 3 but decided against it, now considering getting POE. I’m aware it’s free but i’d rather not waste my time if I don’t have to. Just wondering what the current state of the game is, I’d be mainly solo but occasional multiplayer if that helps. The in-game currency is available at the professional online gaming house. The interested gamers can buy chaos orbs poe from those professional online gaming houses in the most affordable cost.

poe guides

1) Don’t listen to ppl saying now is not the best time to start etc. Now is almost a perfect time to start for a newbie. Spend a week learning mechanics, try every active skill, maybe beat the story, bookmark poewiki, play around with search options on PoE.trade. Then if you like the game, Next week there is a fun Race starting and you can actually experience fresh PoE start.

PoE is can be very overwhelming, I’d recommend going to official forums check the popular build guides, preferably with videos, and if it’s something that you like, try your best to copy it and while doing so, try to understand – why this item is suggested and not the other, why this keystone on the tree, why this support gem and so on. I think its one of the better ways to learn PoE.

2) I have ~3000 hours on d3, got bored this season cause of no new changes. Started Poe a week ago, still don’t understand even half of everything but it’s so much more fun than current d3 because it’s actually about gear and not getting paragons + the skillgap is much bigger than in d3 imho.

3) With approaching 1700 hours in this game, it’s fantastic if you love going through the items and skills while trying to think of deadly combinations. The endgame is pretty dope compared to d3, where instead of just running harder and harder versions of the same areas, there is a whole progression system and focus on running maps that you enjoy with mods you like.

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Are You Looking for Quickly Valueing Items To Sell Ways in PoE

A lot of these are just (totally normal/appropriate) inexperience. The answers aren’t super clear-cut, but there’s LOTS of videos/content that address these in different ways and in different levels of detail. In VERY brief:

poe tips

1. The only reason why it tells you to pick those up, is that they have atleast some potential to be good, allthough they are usually trash. the other yellow bases you see (not highlighted) are the ones that can never be good.

2. This only works properly with uniques. Allthough you need to check manually if it is uniques with a great explicit roll. e.g. ventors gamble, facebrakers, and a few others. those can be worth 100 times more than the cheapest for sale if you are lucky with explicit. regarding how to price rare items this way, in my experience its very inconsistent.

3. It depends what item it is. if its a weapon you basically need high Phys dps, unless its a foil or a very fast claw. in that case stacked elemental dmg and attack speed is also good. you also need to see if there is any open (good) crafts. every now and then you can make a 300 dps sword go to 350 if there is space for attack speed to be crafted ect. if you are lucky to find a 200%+ phys weapon with attackespeed, and theres a open prefix you can craft + added phys, and it will tripple in valvue. this is just the basics. with other things, its usually life + resist. on jewerly added phys, crit multi(for amus) and elemental dmg with attacks, are worth a lot if they are combined with Life. Life is the most important stat.

4. Sounds good. maybe make an elder ring if you can and only farm shaped/elder influenced maps.

5. Umm. browse poe.trade for better understanding of price ranges, and umm just play alot. that works!

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A Little Story about My Path of Exile Life and Relationsships

I want to share a story about my PoE experience, my playtime and what changes along the years. I’m an old veteran from the days where PoE status changed from closed to open beta. I saw the game with little amount of players sitting in cities and the last thing you did in story mode, was carrying the key to the dominus tower. If you need poe orbs cheap in game, you can choose u4gm.com sale cheap poe currency.

poe guides

A lot have changed. We saw good things coming, we saw bad thing going and time have passed. I started to study mechanical engineering, passed the bachelor and now doing my master. I changed the places where i live, where i sleep and where i play. But my favorite game did not change: its still PoE.

I fell in love with this game and i still like the way GGG is improving content and changing meta over the leagues. Since you have a lot of time as a student, i played A LOT of poe… that was fun and i could manage to get a lot of good items and currency. Even 36 challanges was possible although im not a fan of collecting achievements. I have around 5000h played since start of open beta and played nearly 5-7h a day average.

I was wondering about the content i could manage. over the years new encounters joint the fight. i first bet atziri, then breachlords, beyond demons. It felt like i never could reach the top fight. Then one league i got very lucky and a very powerfull charakter. I saw uber atziri the first time then the shaper. bet both of them. I felt immortal. It was one of the best experiences i had in this game and there is still more coming and encounters i did not even see.

So the fun per hour ratio has increased for me, while the total time spend in the game has lowered. But im now playing the whole 3 month of a league, because i have trouble to beat all the content i want to. This is the story of a player who has passed the full-time-gaming-experience and is now a casual player who enjoys poe more then before.

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My Suggestion on Making PoE Feel Smooth

Path of Exile

I have been playing PoE for some time. GGG is able to keep me interested with great communication, game updates, and a core system that is pretty good.

The following problems have bothered me for quite some time. These are issues other action games, and other action RPGs, specifically have sovled and there is no reason PoE can’t, either. With the skill gem adjustment coming I felt this was a great time to address these problems.

Path of Exile

1) PoE needs attack animation cancelling.

Most modern games allows the player to bypass some portion of the closing animations for most attacks. PoE feels “clunky” because once any attack starts you are required to watch your character finish before other movement or actions are taken. There are arguments for when to allow animation cancelling. Allowing cancelling during the Time to Live (TTL) phase, or only after the Attack Contact phase is debatable.

2) PoE needs command queuing.

Queuing is the second part of why controls in PoE can feel awful sometimes. This is especially important in online games where pings can fluctuate wildly. Smart command buffering is best. An example of this might be allowing a player to queue an attack into another attack, then into a Leap Slam, but NOT allow a player to queue Leap Slam into Leap Slam. In most cases different skills need to take precedence over the same skills input repeated times.

3) Some defensive skills and buffs need to be non-animation based.

Probably the most obvious of these are Vaal Buffs. Currently the animation is required for any of these skills to begin. However you want to use these skills in the heat of battle where the animation will slow down combat (aka kill you). Making the animation for these skills optional would help game flow.

4) Movement skills need to have priority.

In PoE, like any action RPG, position matters. Players need to be able to move quickly to survive and maximize damage. Currently, if a move command (such as Leap Slam or Whirling Blades) is input after another attack command begins they can simply never happen. This is often dependent on the attack/cast speed of the previous ability. Instead, movement abilities need to cancel attacks and other skills.

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